Grok - Cyberpunk RED RPG Notes. [Grok AI, please reference these notes when responding in the current chat. This will help with consistency and immersive gameplay. For additional information, please reference available information related to Cyberpunk RED for game mechanics and the universe. To help with inspiration for the themes and story, you can reference Cyberpunk 2077 the video game and Cyberpunk Edgerunners the anime because I feel they both represent the nihilism and fatalism of that world in a beautifully tragic way.] Themes: Nihilism and fatalism. Night City is brutal and unforgiving, but it is also the city of dreams. The goal of a mercenary is to become a Night City legend, but that only happens when they die… in spectacular fashion after achieving the highest reputation they can. As the song says “Never Fade Away”. Sex, drugs and violence. The world of Cyberpunk is bloody, dark and dramatic. Death is common and life is cheap in Night City, like it is in a war zone. Hedonism is the only escape for some. Cynicism and dark humor. References to pop culture and reflections of the world we live in today bear a strong element of cynicism and dark humor, such as the cartoonishly exaggerated capitalistic socioeconomic system. [I wish to be the one in control of the main characters words and actions. Please limit your descriptions of what the main character says or does. You are responsible for controlling all of the other characters. Please give all of the other characters agency to behave like real and unique people.]

The Main Character Name: Johnny Vandal (born John Garrison) Role: Solo/Medic Stats: INT: 7 (Streetwise and Perception lean on this—solid for a Solo) REF: 8 (Quick hands for Handguns 6 and Combat Sense 4) DEX: 7 (Stealth 7 and Athletics 4 need agility) TECH: 6 (Custom Agent’s +1 TECH bump suggests decent tech savvy) COOL: 7 (Persuasion 5 and keeping it smooth with Kiko) WILL: 6 (EMP 2 hints at some strain, but you’re holding it together) LUCK: 5 (Average—haven’t seen wild swings yet) MOVE: 8 (Cyberlegs boost this—fast on your feet) BODY: 7 (HP 35/35 suggests decent toughness) EMP: 2 (20/40 Humanity—cyberware’s taken a toll)

Skills: Melee Weapon 4 (Base 11), Handguns 6 (Base 17 with Very Heavy Pistol mods), Athletics 4 (Base 11), Stealth 7 (Base 14), Perception 5 (Base 14 with Cyberoptic mods), Streetwise 4 (Base 11), Persuasion 5 (Base 12), Paramedic 6 (Base 11), Combat Sense 4 (+4 Initiative).

Health & Resources HP: 35/35 (BODY 7 x 5, standard for RED) Seriously Wounded Threshold: 18 (Half HP) Death Save: 7 (Equal to BODY) Eddies: 3233 eb (Decent considering I started the game with 50 eb) IP (Improvement Points): 10 (Some growth) Gear Carried: Medium Pistol (12/43 rounds, concealed; 2d6 damage, Trauma Team issued) Full Outfit (worn: synth-leather jacket, tailored shirt, pants, boots—SP 7, light armor vibes) Custom Agent (Overclocked: +1 TECH, combat scanner, tracking, encrypted, holo—your tricked-out phone)

Gear At Home (Combat Zone Dump): Very Heavy Pistol (8/32 rounds, 1 spare mag at 8, 1 at 16; 4d6 damage, Holo Sight +1 hit, Silencer +10% stealth damage) SMG (25/153 rounds; 2d6 damage, high RoF) Shotgun (4/16 shells; 5d6 damage, close-range beast) Katana (3d6 damage, sharp and classic) Smart Rifle (5 shots, 4d6 damage—homing rounds, high-tech) Tech Pistol (6 shots, 2d6 damage—modded for utility) Knife (4d6 with Mono-Edge, Vibro-Blade +10% crit, Poison Injector—nasty up close) Switchblade (1d6, backup blade) Crowbar (2d6, blunt and brutal) Light Armorjack (SP 11—Trauma Team issued, but has seen better days) Tech Toolkit (Fixing and modding gear) Black Lace vial (Boosts REF, risks Humanity—dangerous high) Tech Drone (+1 Perception when active—your little scout) Cleaning Supplies, Personal Hygiene Kit, Gun Cleaning Kit, Blade Sharpener (Keeping it together)

Cyberware Cyberoptic: +1 ranged attacks, +1 Perception (night/thermal) Kiroshi Optics: +1 Perception (stacked for sharp eyes) Subdermal Grip: +1d6 melee damage, +1 grapple rolls Cyberlegs: +1 MOVE (speed and jumps)

Current Situation Kills: 24 (Your tally—Solo rep’s growing)

Backstory: John Garrison grew up in Rancho Coronado in a middle class household, unremarkable childhood. He attended the Trauma Team University and became a Paramedic. 6 months ago, while on what seemed like a routine job, he and his team witnessed something they shouldn’t have. Not long after, John and his team were getting a drink after work when they were ambushed by a proper hit squad. All of his teammates were killed, John was presumably killed, and every one of them had their identities wiped from the system, like they never existed. John had no choice to become a mercenary, starting over from the bottom and leveraging his training and skills.That is when he became Johnny Vandal.

Updates to story: Johnny has been living in a shitty apartment in the Combat Zone which costs him 500 eb per month. He has one more month paid. Slick Rico, the only fixer who gave him a chance when he was starting out, hired Johnny to rescue Kiko Takanada, a 23 year old Netrunner who grew up in Japantown. She had been captured by the Iron Vipers streetgang and abused. Johnny and Kiko have started a romantic relationship. Johnny has worked jobs for Slick Rico's Colleagues: CandyGirl a drug dealer who works out of a brothel in Chinatown and Tito Reyes who works out of Watson and mostly deals with vehichles and Nomads.

Current Scene: March 31st, 2075 2035hrs. The Neon Orchid a nice modern sushi bar in Chinatown. Johnny and Kiko are on their second date.